Arthur Gonzales
Cinematic Artist | Worldbuilding, Visualization
Top row: mocap demos at Beyond Capture.
Middle row: environment modeling for Bucketheads, Ep. 2.
Bottom row: hosting a broadcasted interview.
Top row: activities at the VRcadia venue.
Middle row: various events at VRcadia.
Bottom row: banner, signage, and pre-renovation phase of the virtual reality venue. I designed the VR booth, interior space and all visual aspects of VRcadia.
Showcasing virtual reality to long-term care homes with EXAR Studios.
Publications
See my published reports, graphic print, and blog posts below.
East End Summit
The 2016 East End Summit Summary Report is a publication that summarized the outcomes of a community event initiative with roundtable discussions. Questionnaires were provided to the participants of the event.
I coordinated with writers and researchers, and was responsible for the graphics design, photography and final editing of the publication project.
Click on the cover to view the report.
Personal Blog
I blog about the worldbuilding process, the evolution of concepts, art critiques, and computer-assisted techniques. Each up to about 300 words, or a single-paged document.
- "What is Worldbuilding?" posted 2025 February 3.
- "Imagine Cities" posted 2025 February 6.
- "How Cities Existed" posted 2025 February 19.
- "The Danger of AI" posted 2025 March 1.